However it is the games transporting exactly this solitude, that have always fascinated me the most. A place no matter how scary, feels not that scary anymore as soon as a (friendly) NPC is there, whereas a place that is not really scary at all, can at least become spooky with the solitude. Not all alone though, because every now and then you have these helping droids around.”įor me it was always the solitude that generated most feelings of unease in Video Games. I was saying that I found it spooky somehow, to what he could not really agree, adding “Well but of course, you’re alone down there. I remember sitting with my homie outside a too crowded concert venue and talking about Abzû, a game I was playing at the time while my homie had already finished it. Please don’t read if you haven’t played Firewatch (until the end) yet! It is mainly for people who like to read stuff about games, after they have finished them. ![]() ![]() This post includes major spoilers, also about the ending.
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